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PsyGames

PsyGames 2026 – Psychology via Games

PsyGames is an academic conference organised by Kempten University of Applied Sciences on computer games as a research tool in psychology. 

It is the first conference in the German-speaking world to systematically examine psychological research using custom-designed computer games.

Researchers and experts were invited to submit abstracts and full papers. All submissions were reviewed anonymously in a double-blind peer-review process by an independent external programme committee. Members of Kempten University of Applied Sciences were not involved in reviewing their own submissions.

The conference will be held online via Zoom on Saturday, 26 September 2026, from 15:00 to 18:00 CEST (UTC+2).

Join the online conference



Brief overview

  • Date: 26 September 2026
  • Time: 15:00 to 18:00 CEST (UTC+2)
  • Format: Online conference via Zoom
  • Participation: Free of charge
  • Publication: Two conference proceedings volumes, one in German and one in English; AI-assisted translation with final approval by the authors
  • Review: anonymised, double-blind peer review by an independent external programme committee

Call for papers

Contributions could be submitted in German or English. The conference proceedings have been published in both languages. The translations were produced with the assistance of AI and received final approval from the authors.


Key topics

  • Computer games as a research tool in psychology
  • Empirical game studies in basic psychological research
  • Games in psychological diagnosis, therapy and intervention

Please mind: Topics such as the psychology of game design will not be considered in order to maintain a clear scientific focus.


Objectives and target audiences

Objective: The conference aims to advance psychological research through the use of computer-based games and to provide a platform for publication and networking.

Target audiences: In particular, psychologists and researchers from related disciplines. Furthermore, PsyGames is aimed at individuals with an academic  interest in game studies, including students, lecturers and researchers.


Deadlines and dates

DateMilestone
30 April 2026Title + Abstract 
5 May 2026Feedback on thematic suitability
15 June 2026Full Paper
17 July 2026Completion of peer review / feedback
30 July 2026Revised version (if applicable)
15 September 2026Publication of conference proceedings (German)
17 September 2026Publication of conference proceedings (English)
26 September 2026Online conference, 15:00 to 18:00 CEST (UTC+2)

Online participation

PsyGames 2026 will be held online via Zoom.

Saturday, 26 September 2026
15:00 to 18:00 CEST (UTC+2)

Join the online conference


Participation and costs

Participation in the online conference is free of charge. Access is provided via Zoom.


Programme

Each contribution consists of an eight-minute presentation followed by a seven-minute discussion.

Presentations may be delivered in the speakers’ native languages. An AI-assisted feature provides automatic subtitles and translations into different languages. Participants can select their preferred language individually.

All times are in Central European Summer Time (CEST, UTC+2).

TimeProgramme item
15:00–15:20Welcome and introduction to the automatic translation and subtitling feature
Tobias C. Breiner
15:20–15:35A Study Protocol for Game-Based Emotional Naming: Supporting Emotional Literacy Through Reflective Play
Tania Catherine Olarte Avila, Daniel Zarate
15:35–15:50A Game-Based Study on the Influence of English versus German on Colour Perception
Jonas Dietrich, Tobias C. Breiner
15:50–16:05An Investigation into the Effects of Subliminal Priming on Player Navigation in Videogames
Jake Best, Tobias C. Breiner
16:05–16:20An Analysis of the Overlap Between BDSM and Gaming: An Empirical Study on Ludological Flow Experiences and Escapism
Tim C. Greinus, Tobias C. Breiner
16:20–16:35Preference for Short Tone Sequences Based on the Golden Ratio
David Böshans
16:35–16:50Do Car Colours Affect Driving Behaviour? A Game-Based Investigation in a Racing Simulation
Marvin Potempa, Tobias C. Breiner
16:50–17:05When Is a Face Attractive? An Experimental Investigation of Individual Facial Features
Moritz Sebastian Rösler
17:05–17:20Study on the Effect of Shapes on Gaming Behaviour
Simon Saueressig
17:20–17:35Designing for Behavior Change: A Game-Based Approach to Study Knowledge and Decision-Making in Lighting Contexts
Johannes Weninger, Maximilian Dick, Gloria Rose, Jörg Hofstätter, Eva Boehlke, Manuel Ninaus
17:35–17:50Using Overcooked as a Context for a Brief Psychoeducational Emotion-Regulation Intervention: A Pilot Study with University Students
Erick Lima, Fabricio Gonçales, Amanda Frausino, Ana Laura Flôr
17:50–18:00Closing discussion and summary
Tobias C. Breiner

Conference proceedings

The peer-reviewed contributions to PsyGames 2026 have been published in German and English. A total of 22 DOIs have been assigned.


Contact

For further information, please contact: tobias.breiner(at)hs-kempten.de