1. Kempten University of Applied Sciences
  2. Faculty of Computer Science
  3. Degree courses
  4. Master’s degrees
  5. Game Engineering and Visual Computing

Are you looking for a good mixture of game engineering, computer vision and simulation, and want to bring the digital world of virtual, augmented and mixed reality to life? Then you’ll enjoy a master’s programme that combines advanced computer science with visual data processing. The master’s in Game Engineering und Visual Computing will teach you how the process involved interact and can be applied to realise objectives in all kinds of projects. This skillset makes you a highly sought-after expert in representing information using digital images and visual simulations.

The games industry is developing impressively, with revenue estimated to currently far outstripping that of film, music and print combined. The related but nonetheless separate fields of virtual and augmented reality are also rocketing in importance, as these technologies bear an influence on almost all sectors of industry. The master’s degree programme in Game Engineering and Visual Computing equips you with exactly the expertise and skills required to shine in this field. You can embark upon this programme directly after gaining your bachelor’s degree in Computer Science – Game Engineering or an equivalent majoring in game engineering, computer graphics or similar.

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At a glance

  • Award

    Master of Science (M. Sc.)

  • Study mode

    full-time, part-time

  • Standard duration

    3 Semester

  • ECTS credits

    90

  • Starts

    winter semester
    summer semester

  • Restricted admission

    no

  • Taught in

    German

  • Faculty

    Computer Science

  • Study abroad

    optional

  • Accreditation

    ASIIN

Details about this course

This master’s programme is designed to be completed (gaining 90 ECTS Credit Points) in three full-time semesters, but it can also be studied part-time over six semesters.

The first two semesters provide the theoretical basis consisting of compulsory and compulsory elective modules. The compulsory element also includes a project combining practical and scientific, theoretical components, the aim aim being to systematically hone the ability to analyse, adapt and make progress in research-related topics. In each case, the tasks are applied to a specific application scenario, from which you are expected to identify for yourself the topic for the scientific framework.

Semester 3 is devoted to writing your master’s thesis, which is completed either as part of a collaborative project with an industrial partner or in one of the research projects being conducted at the university.

The university awards students who successfully complete the programme the academic title Master of Science (M.Sc.).

The games industry has experienced a remarkable boom in recent years, making computer scientists in the relevant fields extremely sought-after and boosting prospective earnings. The fields of application for virtual and augmented reality go way beyond the entertainment and media industry, as simulations and their visualisation are increasingly turning into success factors in almost all segments. Further examples of applications are to be found in medicine, architecture and building information modelling (BIM).

To be eligible for this programme, you must have completed a (bachelor’s) degree in Computer Science – Game Engineering with a grade of at least 2.5, or hold a qualification of equal value. Applicants who gained between 180 and 210 ECTS Credit Points in their bachelor’s degree can make up the difference to attain the skills level of 300 ECTS Credit Points required for the master’s degree from the bachelor’s programmes offered by the university of applied sciences.

All the latest information and details can be found under Applications and admissions.

We ascribe to the values of openness, tolerance and acceptance. Our aim is to teach everyone involved at Kempten University of Applied Sciences about education in an international context. As part of this, we support university-wide, inter-faculty measures to promote international projects and cross-cultural interaction.

Are you interested in learning more about options for you to study abroad? More about opportunities for studying abroad.

We compile all study programme and examination regulations centrally for you. There you will find all versions and changes. continue

Programme with extended practice

Study this Master's programme combined with in-depth practical studies! Your regular studies are combined with intensive practical phases, based on the course content. The offer is aimed at both regular, non-dual and dual Bachelor graduates who have completed a combined study programme or study programme with in-depth practice.
You can find more information about the offers here.

Modules at a glance

Compulsory modules

  • Advanced game engineering
  • Algorithms for real-time rendering
  • Augmented reality
  • Computer Vision
  • Master’s project
  • Simulation and data visualisation
  • Scientific elaboration of project

Compulsory elective modules

  • Algorithms and strategies to support decision-making
  • Deep Learning
  • Mobile robots
  • Parallel programming
  • Physically based rendering
  • Serious games
  • Software architecture
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