Are you looking for a good mixture of game engineering, computer vision and simulation, and want to bring the digital world of virtual, augmented and mixed reality to life? Then you’ll enjoy a master’s programme that combines advanced computer science with visual data processing. The master’s in Game Engineering und Visual Computing will teach you how the process involved interact and can be applied to realise objectives in all kinds of projects. This skillset makes you a highly sought-after expert in representing information using digital images and visual simulations.
The games industry is developing impressively, with revenue estimated to currently far outstripping that of film, music and print combined. The related but nonetheless separate fields of virtual and augmented reality are also rocketing in importance, as these technologies bear an influence on almost all sectors of industry. The master’s degree programme in Game Engineering and Visual Computing equips you with exactly the expertise and skills required to shine in this field. You can embark upon this programme directly after gaining your bachelor’s degree in Computer Science – Game Engineering or an equivalent majoring in game engineering, computer graphics or similar.Apply link
Master of Science (M. Sc.)
winter semester summer semester
This master’s programme is designed to be completed (gaining 90 ECTS Credit Points) in three full-time semesters, but it can also be studied part-time over six semesters.
The first two semesters provide the theoretical basis consisting of compulsory and compulsory elective modules. The compulsory element also includes a project combining practical and scientific, theoretical components, the aim aim being to systematically hone the ability to analyse, adapt and make progress in research-related topics. In each case, the tasks are applied to a specific application scenario, from which you are expected to identify for yourself the topic for the scientific framework.
Semester 3 is devoted to writing your master’s thesis, which is completed either as part of a collaborative project with an industrial partner or in one of the research projects being conducted at the university.
The university awards students who successfully complete the programme the academic title Master of Science (M.Sc.).
Study for this master’s degree as a sandwich programme with extended practice! This involves combining your regular study programme with intensive practical placements relating to your academic subject matter. You can choose this option whether you completed a regular, non-dual or dual bachelor’s degree, a combined degree course or programme with extended practice.
You can find further information about “university dual” on our website.
The games industry has experienced a remarkable boom in recent years, making computer scientists in the relevant fields extremely sought-after and boosting prospective earnings. The fields of application for virtual and augmented reality go way beyond the entertainment and media industry, as simulations and their visualisation are increasingly turning into success factors in almost all segments. Further examples of applications are to be found in medicine, architecture and building information modelling (BIM).
To be eligible for this programme, you must have completed a (bachelor’s) degree in Computer Science – Game Engineering with a grade of at least 2.5, or hold a qualification of equal value. Applicants who gained between 180 and 210 ECTS Credit Points in their bachelor’s degree can make up the difference to attain the skills level of 300 ECTS Credit Points required for the master’s degree from the bachelor’s programmes offered by the university of applied sciences.
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